You can hide the selection highlightning by pressing space.You can see debug information by holding Alt Gr.You can redo actions undone by pressing Ctrl + Y.You can undo actions by pressing Ctrl + Z.You can copy a selection by moving it while holding Ctrl. You can invert the current snap-to-grid mode by holding shift.You can select /deselect multiple tiles of the same type by holding Ctrl and double clicking the middle mouse button and moving the mouse.You can select/deselect multiple tiles by drawing a rectangle with the left mouse button.You can right-click on a selected tile to open a sontext menu with actions like rotate, cut, copy, move to front or back.You can zoom the camera with the mouse wheel.You can move the camera with middle mouse button or the WASD keys.Unknown bugs can cause loss of data so remember to save frequently!.Maps you create during the Pre-Alpha may not be playable or editable in future versions of the game.sfdm file online, since you cannot currently share maps in the game. To let other players host with your map, however, they need to have it installed on their machine. If you host a multiplayer game with your map, anyone will be able to join and play without downloading the map.In order for a map to work properly, you should place at least eight 'SpawnPlayer' markers or some players will spawn at the same position.Placing tiles and objects is simple drag the tile you want into the world from the list on the right.The border limits the player's view on the map,it has form of a white square, it has form of a white square, you can change its value who is located at the bottom right. The camera is used to see the map, you can see it in the Map Editor, it has form of a green square, you can change its value who is located at the bottom right. The Map Bottom is located at the bottom right of the window, you can change its value (it is to be 156.203.27.232 10:22, Decem(UTC)-320), but you can not delete it. Map bottom, is a yellow line that one can see in the Map Editor, it limits the field, if you cross that line or if a dynamic object crosses this line, the object or the player disappears / dies. You can also remove the grid in the bar that is at the top of the window. The grid is used to help you, the more you enlarge the grid unless you are accurate and shrink your grid more accurate you are, the grid is at the top of the window (advice: let the grid to 8 because it is adapted to the shape of objects). To name your map, you have to go down to the right and write the name of your map (the name must be coherent with your map).Do not forget to put your username to author, to who create the map. ]) within Map Editor require no advanced programming knowledge, for example if you wanted to add a concrete slab, you can either manually scroll through the list to find the concrete slab you want, or type "concrete" in the search bar right above the object listing and simply drag the property from the list onto the open space, you would simply find the desired item and drag it onto the grid. The SFD map editor is a basic program in which players can design maps with various instances found in all of the current included maps in Superfighters Deluxthe sfd map
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